BEARD Hockey Ratings Explained

NOTE: The following is directly from the STHS website and was written by SimonT. We've tried to clear up some of it as much as possible, as Simon's primary language is French. We've also edited this for brevity. You can check out the full Version 3/2 Manual by clicking here.

The SimonT Hockey Simulator offers 17 different rating categories for skaters and 15 different categories for goalies. This allows the program to distinguish one player's characteristics from another.

Roster Page: Skaters

PO = Position
CON = Condition (for injuries)
IJ = Injury (time left in injury healing)
CK = Checking (ability to hit)
FG = Fighting (ability to fight)
DI = Discipline (ability to take or not take penalties)
SK = Skating (better the rating, harder to hit)**
ST = Strength (better the rating, harder to hit; has some effect on faceoffs)
EN = Endurance (factors into 'fatigue' formula, affects all other ratings; lower the rating, less effective the player)
DU = Durability (ability to avoid injury)
PH = Puck Handling (better the rating, harder to hit; less chance to lose control; better at shot-blocking and shot deflection)**
FO = Face Offs (ability to win faceoffs)
PA = Passing (ability to pass)**
SC = Scoring (ability to score)**
DF = Defense (ability to play defense, block shots, retrieve free pucks)**
PS = Penalty Shot (ability to score on penalty shots)
EX = Experience (better the rating, the higher his morale and team morale; limited effect on faceoffs)
LD = Leadership (better the rating, the higher his morale and team morale)
MO = Morale (applied at beginning of game, combined with team morale; higher the MO, higher the performance 'boost')
PO = Potential (better the rating, better the opportunity for favorable rerate)
OV = Overall
TA = Trade Available
SP = Star Power

**DECISION-MAKING FORMULA: When a player has the puck, he needs to make a decision on what to do with it. There are 3 results possible: skate, pass, or shoot. It doesn’t matter if the player skills are at 50 ratings or 99 ratings. The player, whatever skill level they may be, is compared to all others on the ice at that time in this formula.

 

Roster Page: Goalies

SK = Skating (ability to stop a shot)

DU = Durability (ability to avoid injury)

EN = Endurance (factors into 'fatigue' formula)

SZ = Size (ability to stop a shot)

AG = Agility (ability to stop a shot)

RB = Rebound Control (ability to control rebounds)

SC = Style Control (ability to stop a shot)

HS = Hand Speed (ability to stop a shot)

RT = Reaction Time (ability to stop a shot)

PH = Puck Handling (ability to intercept puck when it's dumped into the zone)

PS = Penalty Shot (ability to stop a penalty shot)

EX = Experience (better the rating, the higher his morale and team morale)

LD = Leadership (better the rating, the higher his morale and team morale)

MO = Morale (applied at beginning of game, combined with team morale; higher the MO, higher the performance 'boost')

PO = Potential (better the rating, better the opportunity for favorable rerate)

OV = Overall

 

NOTE: Skating, Size, and Agility are considered "secondary", while Style Control, Hand Speed, and Reaction Time are considered "primary". There is no clarification on this in the Manual, however - one can surmise these attributes are weighted more than the others in the game formulas.

Players Stats

GP = Games Played
G = Goals
A = Assists
P = Points
+/- = Plus/Minus
PIM = Penalty Minutes
PIM5 = Penalty Minutes for Major Penalty
HIT = Hits
HTT = Hits Received
SHT = Shots
OSB = Own Shots Block by other players
OSM = Own Shots Miss the net
SHT% = Shooting Percentage
SB = Shots Blocked
MP = Minutes Played
AMG = Average Minutes Played per Game
PPG = Power Play Goals
PPA = Power Play Assists
PPP = Power Play Points
PPS = Power Play Shots
PPM = Power Play Minutes Played
PKG = Penalty Kill Goals
PKA = Penalty Kill Assists
PKP = Penalty Kill Points
PKS = Penalty Kill Shots
PKM = Penalty Kill Minutes Played
GW = Game Winning Goals
GT = Game Tying Goals
FO% = Faceoff Percentage
FOT = Faceoffs Taken
GA = Giveaways
TA = Takeaways
EG = Empty Net Goals
HT = Hat Tricks
P/20 = Points per 20 Minutes
PSG = Penalty Shots Goals
PSS = Penalty Shots Taken
FW = Fight Won
FL = Fight Lost
FT = Fight Ties
GS = Current Goal Scoring Streak
PS = Current Point Scoring Streak
WG = Current Goal Scoring Slump
WP = Current Point Scoring Slump
S1 = Number of time player was #1 star in a game
S2 = Number of time player was #2 star in a game
S3 = Number of time player was #3 star in a game

Goalies Stats

GP = Games Played
W = Wins
L = Losses
OTL = Overtime Losses
PCT = Save Percentage
GAA = Goals Against Average
MP = Minutes Played
PIM = Penalty Minutes
SO = Shootout
GA = Goals Against
SA = Shots Against
SAR = Shots Against Rebound
A = Assists
EG = Empty net Goals
PS% = Penalty Shots Save Percentage
PSA = Penalty Shots Against
ST = Number of games as Starting goalie
BG = Number of games as Backup goalie
S1 = Number of time players was #1 star in a game
S2 = Number of time players was #2 star in a game
S3 = Number of time players was #3 star in a game

Coach Ratings

PH = Physical
DF = Defense
OF = Offense
PD = Player Discipline
EX = Experience
LD = Leadership
PO = Potential

IMPORTANT NOTE: The PO (Potential) rating for both players, goalies, and coaches is only used during re-rates and has no effect on their performance at all.